DOOM now runs on Alarmo: here’s how id Software’s classic FPS plays on Nintendo’s alarm clock

Reverse engineering enthusiasts have experimented with the latest hardware

DOOM now runs on Alarmo: here’s how id Software’s classic FPS plays on Nintendo’s alarm clock

Reverse engineering enthusiasts have experimented with the latest hardware

A few days ago, Nintendo released Alarmo, a themed alarm clock featuring appealing content from its most important franchises, like Super Mario Bros., The Legend of Zelda, and more. Some enthusiasts decided to test the potential of the hardware and tried to modify it.

To everyone’s surprise, a few succeeded and added unexpected content to Nintendo’s peculiar item. A player and fan of id Software took the opportunity to do what any DOOM lover would do: run the classic FPS on the alarm clock.

The project surprised the community, as it turned out better than many expected. Thanks to a video, we can see how the shooter runs and is playable on Alarmo, with the movement sensor on top acting as a controller.

DOOM can now be played on Nintendo Alarmo

Now you can slay demons on Alarmo
Now you can slay demons on Alarmo

As you probably already know, the community has made DOOM run on all sorts of devices, like refrigerators, smartwatches, lawnmowers, and more. They’ve even managed to run the game thanks to the power of hundreds of potatoes or through gut bacteria.

A few months ago, someone modified the new Game & Watch from Nintendo to enjoy the FPS portably. Now, it’s possible to do so directly on Alarmo, Nintendo’s latest hardware that doesn’t come with games or wasn’t designed for gaming.

The X user known as GaryOderNicht, an enthusiast of reverse engineering, uploaded an interesting video this morning. In it, he shows DOOM running on the alarm clock. That’s not all; he also shares gameplay where he controls the action through the device’s sensor.

Previously, GaryOderNicht shared other advancements of his project with Alarmo. The enthusiast first managed to load custom images on the clock. Then, he decided to experiment with games. He explained that the game has no audio and that he didn’t need to modify any of Nintendo’s hardware to run and enjoy it.

“To avoid the USB loader memory size restrictions, the .wad needs to be compressed and then uncompressed to external memory on boot,” GaryOderNicht revealed. You can watch the video below:

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