Player reaches level 100 in Diablo IV but the server failed and his character died

Despite the gaming tragedy, Blizzard recognized them as the first to achieve the Hardcore mode achievement.

Player reaches level 100 in Diablo IV but the server failed and his character died

Despite the gaming tragedy, Blizzard recognized them as the first to achieve the Hardcore mode achievement.

All video games can be ruthless with high levels of difficulty or modes designed for it, but nothing is more so than the dependence on internet gameplay experience because in the blink of an eye, the effort put in can go to waste, just like what happened to a fan of Diablo IV.

THIS STREAMER EXPERIENCED BOTH GLORY AND MISFORTUNE AT THE SAME TIME IN DIABLO IV

At this moment, the crown jewel in Diablo IV is reaching level 100 in Hardcore mode, the most difficult experience in Blizzard's game. Upon achieving it, not only does one expect the glory of overcoming an enormous challenge, but also gamer immortality as the company announced that the first 1000 players to reach that level will have their names carved into a real Lilith statue. Well, a great Diablo IV player was the first to achieve it, but their story left a bitter taste.

Streamer Souaïb 'cArn' Hanaf was the first player to reach level 100 in Diablo IV's Hardcore mode and Blizzard publicly recognized them on their social media. However, the already accomplished player decided to continue on to face the final boss, which would crown their enormous achievement.

Unfortunately, while this was happening, the server disconnected, the connection was lost, and the game notified them of what had happened. In this case, it was a disaster because in Hardcore mode death is permanent and there is no way to regain any progress in the game since elimination not only means the end of the character, but the loss of all progress, meaning they would have to start from the first level of experience.

In this way, streamer Souaïb 'cArn' Hanaf achieved glory in Diablo IV but also the misfortune that their gaming experience depended on the status of a server connection.

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