"It was a success," Xbox defends Hi-Fi RUSH and claims it fulfilled expectations

Aaron Greenberg responded to the report about an alleged financial stumble of the game

"It was a success," Xbox defends Hi-Fi RUSH and claims it fulfilled expectations

Aaron Greenberg responded to the report about an alleged financial stumble of the game

Journalist Jeff Grubb recently claimed that Hi-Fi RUSH, Tango's most recent game, failed to meet financial expectations despite its huge popularity. Xbox is not happy with these statements, so it came to the title's defense and assured that it was a resounding success.

Aaron Greenberg, Xbox's vice president of marketing, used his social networks to talk about Grubb's report and deny the alleged stumble regarding profits. Although the executive was brief, he made it clear that Hi-Fi RUSH succeeded in every way.

HI-FI RUSH WAS A SUCCESS AND MET EXPECTATIONS, REVEALS XBOX

Jez Corden, editor of Windows Central, spoke on Twitter about the report and the possible causes of Hi-Fi RUSH's alleged earnings stumble. Greenberg soon joined the conversation and denied such claims.

He noted that everyone is satisfied with Tango's work and what he achieved by launching the title by surprise. He further stressed that the game is a success for both them and gamers, and that it lived up to expectations.

"Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations. We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release," noted Greenberg.

Xbox fans celebrated the executive's words, as they now feel more reassured about the future of the franchise. In addition, they consider that Greenberg gave an answer to many of the criticisms that were made of the game on social networks after the publication of the original report.

Grubb clarifies his report on Hi-Fi RUSH

Shortly thereafter, Grubb spoke on the topic again to clarify his claims about the game's business performance. He stated that he heard that Hi-Fi RUSH had not met financial goals and decided to share that, but that in the end he doesn't know how Microsoft measures the success of its games. He added that his goal was never to worry gamers.

"I was just trying to say that I heard that Hi-Fi RUSH didn't make the money that was expected. But to be clear, I really don't know how Microsoft measures success. This was just a small passing statement in a larger conversation. It wasn't meant to make people care about Hi-Fi RUSH." Grubb said.

Comments

 
 
  • Best

  • New

    Advertising
    Advertising