One of the biggest mistakes in God of War: Ragnarök went completely unnoticed by the developers

It took player complaints for SIE Santa Monica to see the problem.

One of the biggest mistakes in God of War: Ragnarök went completely unnoticed by the developers

It took player complaints for SIE Santa Monica to see the problem.

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When we play a new release we are likely to encounter one or another problem that we think could be fixed very easily if only the developers had paid attention. Many times things are far from that, but the developers of God of War: Ragnarök confessed that one of the biggest problems of this exclusive could have been avoided.

If you have already played God of War: Ragnarök you know that one of its main problems is that it doesn't know how to be patient with the player in the puzzles. On many occasions, you're barely analyzing what's around you when Atreus, Mimir, or any of the companions you encounter on your way decide to give you a clue about what to do.


It's a bit desperate and many players have raised their voices about this situation. Especially because it seems to be an obvious problem, so surely SIE Santa Monica must have received complaints about it during development, but recently Matt Sophos, narrative director, and Richard Gaubert, in charge of the story of God of War: Ragnarök confessed that this was not the case.

In an interview with MinnMax, Sophos revealed that during the development and testing process of God of War: Ragnarök they did not receive feedback telling them that this was annoying. This is why it is a situation that went unnoticed. For his part, Gaubert admitted that he only played God of War: Ragnarök in full once the game was released and admitted that even he was annoyed that folks gave the feedback so quickly.

Further on, Sophos noted that he's not sure if SIE Santa Monica will be able to adjust the frequency of these tracks in a patch. Thus, it looks like it will be something we will have to learn to live with forever in God of War: Ragnarök.

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This is a bit of a surprise as not having had previous playtesting to give feedback could happen in different areas of the game where there could be issues such as bugs that many players could run into, luckily just a little detail that can be helpful for those who encounter a lot of difficulties when doing puzzles.

What do you think about this problem? Let us know what you think in the comments!

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