We are used to flashy announcements with short trailers or mysterious websites however Ghost of a Tale’s developer SeithCG decided that announcing the sequel of his action RPG was better by uploading a single screenshot.
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This screenshot was accompanied by other interesting news and a mini-session of Q&A as the developer took the time to answer various questions of fans in the comments.
"Have you seen this Mouse...?"#GhostOfATale2 #UnrealEngine5 pic.twitter.com/wBixeo5c0j
— Seith (@SeithCG) December 27, 2022
Thanks to this we also got to know that Ghost of a Tale 2, will be using Unreal Engine 5, unlike its predecessor which was made with Unity Engine.
Regarding this Seth didn’t mention why this decision was made, however, he said that they had to relearn and redo everything in the new engine; and also noted that he missed the quality of Unity's documentation but so far the change was all worth it.
Yes, for about 8 months now. Had to relearn (and redo) basically everything but I'm quite happy with the engine. Still missing the quality of Unity's documentation (and its community) but it was all worth it.
— Seith (@SeithCG) December 27, 2022
A story worth a sequel
If you are not familiar with Ghost of a Tale, you should know that this indie action role-playing game originally released an early version in 2016 however it was until 2018 that the complete version arrived on PC, later in 2019 the game make it on PlayStation 4 and Xbox One and to Nintendo in 2020.
The game puts us in the shoes of a small mouse minstrel who must make his way through dungeons and lands full of danger in a dark medieval fantasy world.
In case you are not convinced we will leave the latest trailer below:
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