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God of War Ragnarök is already a well-recognized title in the gaming community, it even won 6 total awards and got 10 nominations at The Game Awards 2022.
The score and music have stood out a lot in these last two titles, and the composer behind these works, Bear McCreary, shares with us some details and experiences behind the creative process of these creations.
A portion of the overall experience that composer Bear McCreary was shared in a PlayStation blog article. We get to know a little more about him before the creative process even started. He shared some of his feelings about a challenge to overcome knowing that a big community was anticipating great results from him:
"Gamers over the world had forged emotional connections to my musical themes, and my work had won several major videogame industry awards. The thought of expanding on these ideas," McCreary continued, "and daring to think I might improve upon them, exhilarated and terrified me."
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Of course, everything went well for him and the team, but it was not an easy task to do. Trying to compose a score that could be considered better than the one done in God of War (2018) was one of the considered challenges, as creating musical pieces that could fit and transmit what was intended was also difficult.
"I spent about half a year sketching themes for this game, often tweaking back and forth with my creative partners at Santa Monica Studio. A few of them came easily, but several went through five or six drafts before I landed on something promising," McCreary said.
But creating the game's soundtrack was not the only contribution he made to this title, he was surprised to be in the game itself as a Dwarven fellow named Ræb that plays the hurdy-gurdy. He is "a character that Kratos and Atreus would encounter in their journey."
It was a great experience for him as he had to act his character with the corresponding motion capture set that gives life to his character within the game. Even though it was a brand-new experience for him, he got to learn something about acting, and it is the goal in the music area, of making an audience feel something specific about what they’re experiencing.
"I quickly discovered that the only difference when I am an actor is that I use vocal rhythm, inflection, and tone to achieve the same goal."-McCreary
If you want to know further details about the game's soundtrack or even McCreary's experiences he shares with us, you can click here to go to his official blog article.
What do you think of Bear McCreary's works in God of War Ragnarök’s? Share your thoughts with us in the comments!
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