Fortnite Battle Royale welcomes Chapter 4 with Unreal Engine 5.1 new features

Temporal Super Resolution is now available

Fortnite Battle Royale welcomes Chapter 4 with Unreal Engine 5.1 new features

Temporal Super Resolution is now available

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Fortnite has officially released Chapter 4 Season 1, and this time it is brought as a brand-new generation for this title. It will now be powered by the next-gen Unreal Engine 5.1 with its innovative new features.

This change was thought to bring a good performance while keeping better visuals than before. Unreal Engine 5.1 features are Nanite, Lumen, Virtual Shadow Maps, and Temporal Super Resolution. These are now available in Fortnite on PlayStation 5, Xbox Series X|S, PC, and cloud gaming.

What do these features do?

The Fortnite team tell us through the official article the functionality of these features inside the game, and these are:

  • Nanite: It provides highly-detailed architectural geometry. Specifically, buildings are rendered from millions of polygons in real-time, and each brick, stone, wood plank, and wall trim is modeled. Natural landscapes are highly-detailed too. Individual trees have around 300,000 polygons, and each stone, flower, and blade of grass is modeled.
  • Lumen: Lumen reflections provide high-quality ray-traced reflections on glossy materials and water. Also, Lumen provides real-time global illumination at 60 FPS. You’ll see beautiful interior spaces with bounce lighting, plus characters reacting to the lighting of their surroundings. (For example, red rugs may bounce red light onto your Outfit.) Also, Outfits that have emissive (a.k.a. glowing) qualities will scatter light on nearby objects and surfaces.
  • Virtual Shadow Maps: These allow for highly detailed shadowing. Each brick, leaf, and modeled detail will cast a shadow, and character self-shadowing is extremely accurate. This means that things like hats and other small details on characters will also cast shadows.
  • Temporal Super Resolution (TSR): This is an upgrade over Temporal Anti-Aliasing in Fortnite and allows for high-quality visuals at a high framerate.

Below are some screenshots provided in the article to showcase the in-game visuals with the Unreal Engine 5 rendering:





In this season, we will be able to play as Izuku Midoriya from My Hero Academia and perform a Detroit Smash! And witness it destroy everything on its way with outstanding visual quality thanks to these new rendering features.

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Chapter 4 not only welcomes the community with all these visual and performance improvements, but they also bring new mechanics, weapons, abilities, and Battle Pass content. Starting this season, it might obtain even more players into this popular Battle Royale title.

What do you think about all these visual changes for the game? Share your thoughts with us in the comments below!

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