The Zelda Nintendo doesn't want you to see; Retro Studios proposed a tactical Zelda

There are franchises with which you cannot go beyond the limits

The Zelda Nintendo doesn't want you to see; Retro Studios proposed a tactical Zelda

There are franchises with which you cannot go beyond the limits

It is incredible how with the passing of the years, we are learning more and more curiosities and past events in the gaming industry, as it is in the case that we will talk about next.

A long time ago, Retro Studios, a video game development company, had earned the complete trust of Nintendo when they were in charge of launching Metroid Prime 3: Corruption. At that time, the team thought of doing something different for one of the most popular Nintendo franchises, The Legend of Zelda, without Nintendo knowing it.

This is how the "Heroes of Hyrule" proposal was born, a project that was worked on in 2008 in which the Zelda franchise would leave its well-known gameplay formula and become a tactical game inspired by the proposal and success of Final Fantasy Tactics. The proposal suggested that it be a protagonist by the male Sheikah and Sheik from Ocarina of Time.

This was made known by the recent episode of Did You Know Gaming? on YouTube.

Reports from The Gamer and Nintendo Life shared details about this project that achieved an exciting degree of development in a short time with concept art and even a playable prototype.

Although the source that provided the information indicates that it was 2 Zelda games by Retro Studios in those years, it seems that only one of them can be talked about at this time, which is the tactical one.

In this regard, it is pointed out that the story would present an old Link in possession of a book in which Ganon's spirit was sealed; however, he came back to life, and it would be the work of a Rite, a Zora and a Goron to save the hero and Hyrule.

Although there was progress in ideas and concepts, the communication between the creatives and the managers was not the best, so Heroes of Hyrule had some deficiencies. However, Retro Studios thought there was something good enough and attractive enough to catch the attention of Nintendo. It was not like that because when the project was presented to the company, it was immediately rejected, and the creatives could not defend their proposal.

Here you can see the video:

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