Terror Zones arrive at Diablo 2: Resurrected

New patch 2.5 brings the new “experimental” feature

Terror Zones arrive at Diablo 2: Resurrected

New patch 2.5 brings the new “experimental” feature

The brand new testing period for Diablo 2: Resurrected landed with Patch 2.5 some days ago and with it, an all-new "experimental" feature called Terror Zones and you should definitely try it out.

Before anything, we need to assure you that you can opt out of Terror Zones if you want, so don’t worry is not an obligatory feature. So, let’s say that you are on the journey to level 99 and well, it is taking you a while to hit it. Blizzard thought that maybe instead of repeatedly farming Baal, Diablo, or Nihlathak you can use a more challenging and interesting option, that is where Terror Zones come in.

When you play a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty.

If you beat all the enemies the experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points. Fun, right?

Ok, but how?

You must be wondering how you enable this mode, well, just need to enter a Terror Zone-enabled game, and then you'll be informed of the current terrorized areas through a message sent to you via the Chat Box.

As we said before each monster are at least two levels higher than your current level, so in case you are wondering, this are the level details for each type per difficulty:

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

Now, the base player level used for the above calculations is taken from the creator of the game. If by any chance the host leaves the game, a new player will be selected for the base, also note that not all the zones can become terrorized during the PTR so we will leave the complete list below:

Act I

  • Blood Moor and Den of Evil
  • Cold Plains and The Cave
  • Burial Grounds, The Crypt, and the Mausoleum
  • Dark Wood
  • Black Marsh
  • The Forgotten Tower
  • Jail
  • Cathedral and Catacombs
  • Tristram
  • Moo Moo Farm

Act II

  • Sewers
  • Rocky Waste and Stony Tomb
  • Dry Hills and Halls of the Dead
  • Far Oasis and Maggot Lair
  • Lost City, Valley of Snakes, and Claw Viper Temple
  • Harem and Palace Cellar
  • Arcane Sanctuary
  • Tal Rasha's Tombs

Act III

  • Spider Forest and Spider Cavern
  • Flayer Jungle and Flayer Dungeon
  • Lower Kurast
  • Kurast Bazaar, Ruined Temple, and Disused Fane
  • Kurast Sewers
  • Travincal
  • Durance of Hate

Act IV

  • Outer Steppes and Plains of Despair
  • River of Flame
  • Chaos Sanctuary

Act V

  • Bloody Foothills
  • Frigid Highlands
  • Glacial Trail
  • Crystalline Passage and Frozen River
  • Arreat Plateau
  • Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
  • Ancient's Way and Icy Cellar
  • Worldstone Keep, Throne of Destruction, and Worldstone Chamber

Source

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