In its most recent patch, MultiVersus introduced major character balancing

The changes include character buffs and significant nerfs

In its most recent patch, MultiVersus introduced major character balancing

The changes include character buffs and significant nerfs

Season 1 of MultiVersus saw the light yesterday, and we know now that characters such as Black Adam and Stripe, among other new features, are coming to the fighting game.

The excitement over the new content has led many players to overlook that the patch includes significant character balancing.

Notable characters getting nerfed

Legend: + = Buff, - = Nerf, ~ = Change. Note: Attacks callouts reference default controls.

Bugs Bunny

  • ~ Air Up Special - Fixed an exploit where Bugs could spawn two rockets.
  • ~ Air Side Special - Fixed an exploit where Bugs could spawn two rockets.
  • - Air/Ground Neutral Special - Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.
  • - Safe HP reduced from 16 to 14.
  • ~ Air Down Special - Bugs' previous tunnels will now disappear when creating new tunnels.
  • - Air Up Attack
  • Added 4 frames of whiff recovery.
  • - Air Side Attack - Increased whiff recovery by 5 frames.
  • - Air Neutral Attack - Increased whiff recovery by 5 frames.
  • - Ground Down Attack - Pie max lifetime set to 8 seconds, from infinite.
  • - Pie no longer applies a slow

Finn

  • - Passive - Attacks affected by Attack Decay no longer spawn coins
  • Finn now spawns with 100 gold instead of 200
  • + Air Down Special - Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100
  • - Air Side Special - Added additional whiff recovery.
  • - Ground/Air Up Special - Reduced the strength of the vacuum effect on the backpack
  • Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
  • Whiffing with all hits will still drop a coin
  • Added whiff recovery.
  • Hitboxes should better match the attack (not perfect until our planned hurt/hitbox system overhaul)
  • - Air Side Attack - Reduced active frames to diminish Finn’s ability to hit fighters behind him
  • - Ground Down Attack - The distance Finn covers with this attack now scales with how charged the attack is.
  • - Ground Side Attack - Increased whiff recovery for the first hit.
  • + On The House perk - Fixed an issue where Finn still spent gold on gems spawned by the perk
  • Slightly reduced the launch speed of gems spawned by the perk – this should fix issues that arose when this perk was combined with the “Make it Rain, Dog!” perk

Velma

  • - Air Side Special - Reduced move distance.
  • The distance this traveled before gave Velma additional recovery that wasn’t intended.
  • - Air Up Special - Reduced Weaken stacks from 3 to 2.
  • - Will no longer chain into Air Down Attack as easily to prevent easy application of damage.
  • - Ground Side Special - Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds
  • - Air Down Attack - Increased Recovery
  • - Air Side Attack - Added whiff recovery
  • - Ground/Air Neutral Attack - Fixed issues when word bubbles would go through Bugs’ Tunnels.
  • Reduced ammo count from 4 to 3
  • Reduced ammo return from 11 to 10
  • - Weight - Decreased weight from 63 to 60.
  • - Knowledge Is Power perk - Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 seconds

Notable characters getting buffed

Superman

  • - Ground Neutral Attack - Added additional whiff recovery.
  • - Ground Up Attack - Added additional whiff recovery.
  • - Ground Down Special - Added additional whiff recovery.

Batman

  • ~ Air/Ground Side Special - Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.
  • Increased the overshooting distance when grappling to an ally.
  • Fixed Batman grapple failing at short distances under high latency
  • - Ground Side Attack - First hit added 3 frames of whiff recovery.
  • - Air/Ground Neutral Attack (coming in patch 2): Batarang pick up will now return 9.45s of it’s cooldown down from 11.55s. This change helps create a window from when the batarang is used for the opponent to react. With perks like Coffeezilla causing this cooldown to be even shorter, we felt this change was necessary to create counterplay against the batarang.

Wonder Woman

  • + Ground/Air Neutral Special - Lowered cooldown from 13s to 12s
  • + Ground Side Special - Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
  • ~ Air Up Attack - Hurtbox should now better match the animation.
  • + Weight - Increased weight from 65 to 76
  • ~ Shield of Athena Signature Perk - Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.

With the recent Beetlejuice and the Wicked Witch of the West leaks, and Morty, Black Adam, and Stripe coming to the game, we can expect more interesting additions to the roster from Warner.

Was your main nerfed or buffed? Let us know in the comments!

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